Daymare: 1998 Wiki
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Type-7 ("Zombies") are the enemies in Daymare: 1998.

Description[]

Type-7 is the result of a human being getting exposed to the Castor gas, a chemical weapon designed to produce bioweapons. Subjects with the correct genetic makeup will result into deadly aggressive creatures with increased physcial strength, while the wrong genetic makeup will cause its hosts to decay rapidly due to massive amounts of acids prouduced by their bodies. Type 7 are unable to infect others because Castor is a chemical weapon, not a viral agent. Regadless of the stage, the infection will always result into death after 72  hours from Zero Hour due to the total cellular meltdown of the body.

Stage 1 enemies[]

Normal zombie appearance

Zombies[]

(0-12 hours) The basic mutation occurs immediately after getting exposed to the Castor gas. The subject preserves its humanoid form but slowly deteriorates due to the large acidic buildup in blood and tissue. Hair loss and tissue damage occurs, while skin loses its natural pigmentation, eyes turn white and empty, and large purple/black veins appear. The subjects remain in a poor mental state, losing all their human senses and becoming extremely aggressive and resilient to pain. They will attack everything on sight spewing large amounts of acids on their victims. They are especially dangerous in groups. Subjects that do not mutate into stage 2 will eventually collapse to their death after 72 hours.

  • Strategy: To kill them quicker, aim for their heads or legs. They'll require a lot of bullets to put down for good. Shotgun and Hollow Point ammo are good for decapitating them. You can also stun them with melee attacks and run past them.


False zombies[]

Special type of enemies encountered only by Samuel. They are hallucinations of the regular zombies created as a side effect of the Daymare Syndrome. They are indistinguishable from the real zombies.

  • Strategy: They do not hurt Samuel but can still grab and disorient him, making him vulnerable to the real zombies. Shooting them once will make them dissolve into a red mist and disappear.

Stage 2 enemies[]

Correct form[]

Correct form appearance

(12-24 hours) Occurs if the correct genetic makeup is present within the subject. The host competely loses all its traces of humanity becoming an almost perfect weapon to use on a battefield. Correct form subject is incredibly fast, violent and resilent to pain due to its enhanced genetic makeup and strengthened bones, however they are unable to follow orders due to their lack of intelligence. At this stage the bodies become entirely acidic, the veins surface over the skin and often explode. The arms deform and stretch to such extent they become razor sharp claws, while the entire body expands slightly. In certain cases after 12 hours of stage 2 the gas can cause further genetic anomalies, which will result into the Wrong Type-7 form.

Strategy: Shoot it with powerful weapons like shotgun or Desert Eagle. Check if a pool of blood is present when the creature collapses to make sure it's dead for good.


Wrong Type-7 ("Melted man")[]

Melted man appearance

(24-48 hours) Further mutation of the Correct form if the genetic anomalies occur. At this stage the body builds up so much acid it becomes harmful to the subject itself. The body starts to further deteriorate with large acid blisters appearing all over the body, some organs and muscles fuse together or melt away leaving the bones exposed. One or both arms will melt forming a structure resembling a sharp tool. At this stage the subject will have trouble moving around due to its body parts fused together, however it still can fire acid directly from its mouth from a long distance.

Strategy: Keep your distance away from the creature to avoid its acid attacks and shoot him with a powerful ammo (aim for its blisters to kill it quicker), Do not stand close to the creature when it's about dies, it releases an acid explosion that can be deadly.


Castor H.A.D.E.S.[]

Castor H.A.D.E.S. appearance

(10-20 hours) A unique mutation affecting the agents of H.A.D.E.S. due to the presence of H-Additive in their bodies. During the transformation, the subject slips into a comatose state due to the immune system's heightened response due to H-Additive. After a period, the subject awakens transformed into an impossibly fast, highly resourceful, deadly creature. Its wickness are two exposed white arteries on its back.

Strategy:

  • First encounter (Sewers) - avoid its attacks and run past it. Shoot to stun it if necessary.
  • Second encounter (Two Castors) - Shoot them both simultaneously with a shotgun (or aim for the head with the Desert Eagle to stun them faster). When both drop on their knees, equip the Desert Eagle and shoot their backs (there's an extra magazine next to the gate). Repeat till both creatures die.
  • Third encounter - Shoot the creature with a shotgun until it collapses on its knees, then shoot its weak spot on its back with a Magnum. Avoid the wave of zombies and while doing so.

Tyndareus (Irregular form)[]

Tyndareus appearance

(72 hours-) Amalgamation of two or more beings melted in a biological matter. Occurs during later stages when the Type-7 infectees starts to break down tangling themselves with one another. While haven't been studied extensively, it is stated Tyndareus expose toxic fumes and acid blisters can appear on its body camouflaged by the rest of the mass. Wrong Type-7 forms can still detach themselves from the rest of the body and attack. One attempt of trying to observe Tyndareus ended in a disaster, rendering the North Red One Aegis facility on Northfall Islands damaged and impractical for years. Remains of the amalgamation can be observed on the lair dam.

Strategy: While Tyndareus is described in the game's documents as toxic and hazardous, it appears to be harmless to the player.


The Abomination appearance

The Abomination[]

A unique transformation that is a mixture of Castor H.A.D.E.S. and Pollux soldier. Occurs as a result of a H.A.D.E.S. agent getting exposed to both Castor and Pollux. In addition to Type 7's high resilience and strength, he possesses fast regeneration abilities allowing him to grow his missing limbs and sustain high fire power damage. The creature appears to have his human intelligence preserved as he hunts his victims like a prey. His has a set of tentacles grown in the place of its right arm, as well as spikes in various places of his body, and an underdeveloped second head. He's able to fire acid from its mouth similarly to Wrong Type-7.

Strategy:

  • First encounter - Avoid wasting ammo in this fight, he cannot be killed. The key is to bait him to stay in the center of the arena, so you'd have enough time to run to the control panel and press the button to stun him with electricity (two times should be enough). This can be done by draining him of his stamina by shooting him repeatedly with powerful weapons or by baiting his attacks. You can use the nearby explosive barrels to weaken him quicker.
  • Second encounter - avoid getting close to him until the elevator arrives. Wait at the elevator door until he runs to you, then circle around the room and run back to the tunnel. Shoot a couple of explosive barrels to slow him down, then quickly run past him and wait till the elevator arrives.
  • Final encounter - grab the Desert Eagle ammo from the nearby box and keep shooting him while avoiding the zombies.

Gallery[]

Trivia[]

  • While Type-7 are unofficially referred to as "zombies" due to their similarity to the reanimated corpses from popular culture, they are actually mutated humans that are physically alive and can be killed.
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